I
am a videogame Producer, currently employed by EA BioWare in Edmonton, Canada. My past credits include Tom Clancy's Splinter Cell: Conviction (X360) and Tom Clancy's Splinter Cell Double Agent (X360) .
My videogame career began in Shanghai, where I spent three exciting years growing into a Producer role. I have also spent one year at Ubisoft's Montreal studio, but the travel bug crept up on me at the end of 2007, and I departed my hometown once more. This time, the destination was Edmonton, in Western Canada.
My biggest passion outside videogames and travel
is SF literature. I am an avid reader, and have written fiction
since the age of 16. Having won NaNoWriMo in 2007, I hope to finally finish a SF novel and see about getting it published.
Unannounced EA BioWare Original IP
EA BioWare - Producer & Senior Project Manager
Tom
Clancy's Splinter Cell: Conviction X360 (due 2009)
Ubisoft Montreal - Senior Associate Producer
Oct. 2006 - Jan. 2008
Tom
Clancy's Splinter Cell Double Agent X360
(2006)
Ubisoft Shanghai - Producer
Tom
Clancy's Ghost Recon 2 PS2 / NGC (2004)
Ubisoft Shanghai - Associate Producer / Producer
Tom
Clancy's Splinter Cell: Pandora Tomorrow XBOX
(2004)
Ubisoft Shanghai - Level Designer (Saulnier Cryogenics part 1)
Splinter
Cell Double Agent interviews
Shacknews
- IGN.com
- GameSpot
Working
in Shanghai
Interview by CG Channel
Daniel Roy
a entrepris une nouvelle carrière en Chine
Interview by Journal de Montréal - 2004-11-22
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