My Blood Elf Warlock and his trusty White Hawkstrider
(Drop from Heroic Magisters’ Terrace)
If you’ve been following my blog, or have had any insight at all into my personal life, you know I’ve been a WoW nerd for the past year and a half. I’ve accomplished quite a few things in that time: leveled two characters [...]
Posted under Gaming by Daniel 28.05.2008
2 comments »
You can say I’ve been with Katamari Damacy since Day One. It first showed up on my radar in March of 2004, when it became something of an underground hit sensation at Ubisoft Shanghai, no doubt having been discovered by a Chinese colleague with his finger on the Japanese game market pulse.
“This is exactly the [...]
Posted under Gaming by Daniel 01.02.2008
No comment »
As today is my last day at Ubisoft, here is my final reminiscing about the early years of my employment with the company…
In December 2005, Splinter Cell Double Agent X360 was in a dire situation. It was the first next-gen project undertaken by Ubisoft’s Shanghai studio, and as with all companies, the project ran into [...]
Posted under Gaming by Daniel 11.01.2008
No comment »
After I finished Splinter Cell: Pandora Tomorrow, I was eager to move on to a management position, given that that’s what I had been doing prior to joining Ubisoft. I felt fine doing level design, but I had no experience besides Pandora, and I felt this was not the best way for me to help [...]
Posted under Gaming by Daniel 10.01.2008
1 comment »
As I said in an earlier post, this week is my last with Ubisoft. I’ve been with the company for four years and a half, but it feels like a lifetime. In many ways, it is.
When I joined Ubisoft’s Shanghai studio in 2003, I was starstruck about the videogame industry, and even when things got [...]
Posted under Gaming by Daniel 09.01.2008
No comment »
If you’re a fan of RPGs, here’s a game that you’ll find… interesting. It was brought to my attention by Laurent, the Creative Director of Splinter Cell: Conviction.
It’s called Progress Quest, and it dubs itself a “next generation computer role-playing game.” How next-gen is it? Well, how about the most accessible MMORPG ever?
Once you download [...]
Posted under Gaming by Daniel 04.01.2008
No comment »
A year ago, during the Christmas break, I got myself a trial account of World of Warcraft in the hopes of getting to know the biggest player in the MMO market. I always liked Blizzard products and their philosophy on making games, and knowing that WoW had taken its genre by storm, I wanted to [...]
Posted under Gaming by Daniel 01.01.2008
7 comments »
When I tell people I’m a Producer in videogames, I often get asked what a Producer actually does. Many understand that I’m a “boss”, whatever that means; but just saying that misses the mark on the favorite part of my job: shaping the final product through shaping the team that builds it.
So as a way [...]
Posted under Gaming by Daniel 27.12.2007
No comment »