2005-01-25

Can't. Talk. Must. Work...

Posting just a quick update at the end of a 14h workday.

My project's about to end (we're submitting the game code to Nintendo tomorrow) so I am now knee-deep in what is romantically known in the videogame industry as "crunch time". I think the 'crunch' part is meant to represent what happens to our social lives as they implode. Seriously, for the last week, I've been going home and feeling like a loser as I pet my cat alone in my apartment.

It's gonna get better very soon... Oh yes.

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