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Author:
Cory Doctorow
Publication
Date: Feb.
2003
Publisher:
Tor Books
208
pages
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it on Amazon
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it for free
Summary
In a world without
money or death, Disney imagineers wage a war of influence over the
Haunted Mansion ride.
In
a Nutshell
Some interesting
concepts drowned in an uninspiring story.
Review
Down and
Out in the Magic Kingdom has all the landmarks of a short story:
few characters, self-contained, tidy story arc, a twist ending,
and the vaguest hint of a much larger canvas. It might have work
wonderfully in that format, but as a novel, it comes across as a
very short novel that still needs to rely heavily on filler.
The SF elements
of the story have some merit, despite being greatly understated:
in a future where resources are infinite, money is replaced by 'reputation
economics', represented by points ("Whuffie") given and
taken based on the prestige of one's actions. This is a somewhat
intruiguing concept, obviously based on online reputation systems
such as Slashdot's
karma, and it would have made for an interesting novel if its consequences
on a world population were more detailed.
Another interesting
SF concept explored by Doctorow's novel is that of a society where
death has been overcome. People can clone themselves and restore
their memory from backup, making death an unpleasant hazard, or
sometimes a downright tourist activity. The implications of this
idea are intriguing, but nowhere are theyrealized here as they were
in Wil McCarthy's Lost in Transmission, or Richard Morgan's
Altered Carbon, two incredibly superior stories. The only
way to mistake this novel as groundbreaking SF, I'm afraid, is by
having avoided the aforementionned novels.
What's left
in Down and Out in the Magic Kingdom, once these concepts
are established, is an uninspired story of Disney engineers fighting
over the Magic Mansion ride. I understand Doctorow has
a passion for the subject, and perhaps it would have made the novel
better if I shared it. As it stands, I found the multiple discussions
about the legacy of Disney World, and how to treat it in a land
of evolving technologies, to be repetitive and trite. Doctorow seems
to have a lot to say about technology and tradition, but the message
is garbled by being put in the mouth of his confused narrator.
The novel, despite
being so short, stumbles forward, focusing on the unsympathetic
fight of the narrator against the clever and innovative business
tactics of rival imagineers. The characterization is average, the
narrator comes across as a fool and an ass more than once, and the
pace is often slowed down by unnecessary flashbacks that sound like
padding. The twist ending, and the ensuing resolution, are weak,
and actually serve to discredit everything that happened before
them.
Down and
Out in the Magic Kingdom
has enjoyed great popularity, both in print and in electronic format,
after Cory Doctorow released the novel under a Creative
Commons license, thus causing a stir in the online world. It's
a safe bet that this move has given Doctorow a lot of word-of-mouth
publicity and helped boost his sales. I'll be the first to admit
the subject is what has drawn me to the novel in the first place,
although I paid for it because I believe in rewarding good publishing
decisions by tipping the publisher. As it turns out, I'm afraid
to say, the buzz surrounding the release of Down and Out in
the Magic Kingdom under the Creative Commons license is serving
to give incredible exposure to a novel that deserves a lot less
based on its content alone.
In all fairness,
Cory Doctorow is a fantastic commentator on hi-tech culture, as
evidenced by his posts on Boing
Boing, one of my daily web destinations. I hear good things
about his short stories too, but Down and Out in the Magic Kingdom
is a disappointing novel, even for a first one. In other words,
it's an important novel, just not a good one.
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