all
reviews
home email
alt-shift
Author:
Wil McCarthy
Publication
Date: May
2005
Publisher:
Spectra
400
pages
Buy
it on Amazon
Summary
Centuries after
crushing the Moon to terraform it, an immortal tries to save its
inhabitants from anhililation.
In
a Nutshell
A bittersweet
farewell to the Queendom of Sol series disguised as a cross
of hard SF and fantasy.
Review
To Crush
the Moon is part 4 of Wil McCarthy's Queendom of Sol
series. The first three novels in the series are: The Collapsium,
The Wellstone, and Lost in Transmission. If you
haven't read any of these, I would strongly recommend you'd stop
reading this review right now, and pick the first novels. Myself,
I read Lost in Transmission first, and fell in love with
the wonderful mix of character development and hard SF that Wil
McCarthy provides.
That being said,
is To Crush the Moon as good as Lost in Transmission?
I'm afraid it's not. It's certainly a great novel for many reasons,
but I found only traces in To Crush the Moon of what made
Lost in Transmission so magical to me. Lost in Transmission
was self-contained, and focused on characters trying to survive,
and coming to odds over differences in philosophy. It was a beautiful
novel because it didn't have any enemies, nor the need to set clear
goals for its immortal characters.
To Crush
the Moon
picks up after Conrad Mursk returns from the doomed colony of King
Bascal's Sorrow, and takes the reader from the last glory days of
the Queendom of Sol, to the dystopian, distant future where we've
previously seen King Bruno and Conrad battle armies of robots. This
setting is hardly a spoiler, as it has been hinted at ever since
The Collapsium, in the opening and closing chapters. How
it happens is interesting and consistent with the themes that McCarthy
has establish ever since The Collapsium, but I couldn't
help but feel it was a bit rushed. The Fall of the Queendom of Sol
is, alas, not so grandiose.
What makes the
novel a worthy entry in McCarthy's bibliography, however - albeit
not a superior entry than Lost in Transmission - is what
happens next. McCarthy essentially takes a hard SF world, which
he has built carefully over four novels, and pushes his science
to such an extreme that he builds a fantasy world out of it. "Any
sufficiently advanced science" indeed.
And McCarthy
takes great pleasure in this: a solid half of the novel is spent
taking naive observers through the ruins of the Queendom of Sol,
as they witness technology so advanced they take their creators
for gods. It's incredibly amusing, then, when said gods are self-effacing
Conrad Mursk and withdrawn ex-King Bruno. There are many scenes
in To Crush the Moon that seem to exist mostly to poke
fun at fantasy conventions, as Bruno and Conrad seem to be winking
in aparté at the reader over how other men marvel
at the "magic" they witness.
That's very
interesting for a while, but it's unfortunate that McCarthy doesn't
really take the concept for a spin. The rest of the novel plays
out as a traditional fantasy novel with plausible SF explanations,
but with all the trappings of the genre. The main characters actually
spend a long time just Travelling All Over The Map And Marvelling
At The World, which gets tedious here as it does in any fantasy
novel.
Ultimately,
the end of the novel, and thus of the Queendom of Sol series,
is bittersweet, and somewhat underwhelming. I wish more time had
been spent on the fates of Bascal, Xmary and Tamra, instead of spoofing
a fantasy quest. Alas, fans of King Bascal, such as myself, will
have to go back to Lost in Transmission to enjoy him again.
All in all,
To Crush the Moon is an excellent, witty hard SF novel;
I just wish it wasn't the conclusion to such a beloved series of
mine.
all
reviews
home email
alt-shift |